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A browser game is a that is played on the using a .D Schultheiss: Long-term motivations to play MMOGs: A longitudinal study on motivations, experience and behavior, page 344. DiGRA, 2007. They are sometimes referred to more specifically by their format, such as games or HTML5 games. They are generally and can be either or . It is not necessary to install a browser game; simply visiting the webpage will run the title in a browser. Some browser games were also made available as , , or console titles. However, the browser version may have fewer features or inferior graphics compared to the others, which are usually native apps.

Browser games have existed in various forms since the origins of the open internet in the 1990s. However, the 2000s were a "golden age" for the medium, and a great many were created with during the period. The 2000s also saw the rise of social network games such as , and the web ecosystem of the time was a "creative vortex" of rapid iteration and development, which had a huge influence on independent video games. Ultimately, the decline of Flash as a format and the rise of in the 2010s brought an end to the scene, though there have been more recent developments such as .io games.


Format
The front end of a browser game is what runs in the user's browser. It is implemented with the standard web technologies of , , , and . In addition, and enable more sophisticated graphics. On the back end, numerous server technologies can be used. Many websites such as acted as platforms for hosting browser games.

Flash games operated using the Flash Player plug-in. Support for this outside of China was shut down on December 31, 2020, and since then playing these games has required unofficial methods, such as third party plug-ins. Thousands of Flash games have been preserved by the Flashpoint project. The emulation plug-in Ruffle aims to continue browser accessibility of Flash games.


History

Early browser games
When the Internet first became widely available and initial web browsers with basic support were released, the earliest browser games were similar to text-based Multi-User Dungeons (MUDs), minimizing interactions to what implemented through simple browser controls but supporting online interactions with other players through a basic client–server model. One of the first known examples of a browser game was Earth 2025, first released in 1995. It featured only text but allowed players to interact and form alliances with other players of the game.

Browser technology quickly began to mature in the mid-1990s with support for browser plug-ins and the introduction of . More advanced browser interactions, unbounded by the restrictions of HTML and that used client-side processing were possible. Among other browser extensions, these new plug-ins allowed users to run made in the Java language and interactive animations created in . These technologies were initially intended to provide web page developers tools to create fully immersive, interactive websites, though this use fell out of favor as it was considered elitism and broke expected browsing behavior. Instead, these technologies found use by programmers to create small browser games among other unexpected uses such as general animation tools.

Sites began to emerge in the late 1990s to collect these browser games and other works, such as ' . These sites started to become a popular commodity as they drew web visitors. acquired one such site, The Village, in 1996, and rebranded it as the , offering various card and board browser games. ClassicGames.com was created in 1997 to host a selection of classic, Java-based online multiplayer games such as chess and checkers; its popularity led Yahoo! to purchase the site in 1998 and rebranding it as Yahoo! Games.


Flash era (1999–2010)
In 1999, kickstarted the Flash games scene with the release of the game Pico's School on his site that featured a "complexity of design and polish in presentation that was virtually unseen in amateur Flash game development" of the time.
(2025). 9780262028028
(2025). 9781138885530

Many Flash games in the late 1990s and early 2000s received attention through the use of shock comedy or , like McDonald's Videogame, a satire of McDonald's business practices, or Darfur is Dying, about the War in Darfur, . In 2017, Julie Muncy writing for Wired said, "Flash games lent themselves to the exaggerated and cartoonish, a style that eventually evolved into an affection-at least amongst its best creators-for beautiful grotesquerie. Like much of the younger gaming internet, Flash games defined boundaries simply to cross them; the best titles straddled a weird line between innocence and cruelty, full of gorgeous gore and enthralling body horror". In Pico's School, based on the Columbine shootings, the player must take down a school shooter. There are a few other controversies involving browser games and real-world events, such as the 2007 Virginia Tech shooting reenactment , and NRA CEO targeting the game Kindergarten Killers after the 2012 Sandy Hook shootings.

Expansion of broadband connectivity in the early 2000s drew more people to play browser games through these sites, as well as added attention as . New sites like and arose for hosting Flash-based games while also offering their own titles, while companies like and King launched their own portals featuring titles they had developed. sites also drove more players to browser games. , after launching in 2004, added support for browser game functionality that integrated with its features, creating social network games, notably with 's . The success of browser games did hurt some developers. Humongous Entertainment reported that they lost players to Flash games in the early 2000s.


Indie games
Browser games were an important platform for the emergence of . In the late 1990s and early 2000s, the video game industry had started to coalesce around triple-A development, games made by large studios with multi-million dollar budgets. Because of the money involved, the industry took few risks in these major titles, and experimental games were generally overlooked. Browser games gave a venue for such titles during the early 2000s, and the broader interest in-browser games by the mid-2000s highlighted several of these titles. Subsequently, a number of early indie games are those based on browser games, such as 's , inspired by Newgrounds' and 's Super Meat Boy based on his Meat Boy browser game. Other indie developers got their start in browser and Flash games, including , , and .


Decline of Flash (2010–2015)
Flash games peaked in popularity around the mid-2000s, and by the early 2010s the format was in decline. This was due to two main factors: the rise of , which accelerated with the release of the in 2007, and Apple's 2010 announcement that the devices would not support Flash. The App Store and its were a new revenue model that emerged fairly quickly, and outpaced the ad-driven approach of the Flash era. used the same concepts for developing the Android storefront . Many developers either augmented browser games or shifted to the mobile platform to take advantage of the new revenue opportunities; notably, King transitioned one of its browser games into one of the most successful mobile games, Candy Crush Saga.

' open letter to Adobe in 2010 stated that Apple would not support Flash on the iPhone platform due to security concerns and other factors. Critics pointed out that the move was made in order to promote Apple's own "walled garden" approach, and that Jobs personally "hated" Flash. The move ultimately led to a long term deprecation of Flash, with Adobe announcing a move to the open HTML5 standard the following year, and developers abandoned the platform.

Some browser games did continue to be made in other formats throughout the early 2010s, including HTML5, , and . Adobe announced the discontinuation of the format in 2017, and this took place in 2021. Projects such as the Flashpoint Archive exist for the preservation of these titles.


HTML5 games
The development and adoption of the HTML5 standard was a rulechanger for browser game developers.

The first experiments with new features, primarily the canvas element, allowed the developers to demonstrate, using the example of the early but popular and attractive games and , that the capabilities of HTML5 as a technology are sufficient for developing projects that provide the player with a first-class gaming experience.

Since the introduction of HTML5 as a standard in 2008, the development games based on it has followed the path of mastering new emerging capabilities for rendering dynamic scenes - starting with the which allowed in combination with rendering of dynamic scenes and originally included in HTML5 specification, and also with (2011) and (2021) technologies, both dramatical increasing developer capabilities.


.io games (2015–2021)
Agar.io was announced on 4chan on 27 April, 2015 by Matheus Valadares, a then 19-year-old Brazilian developer. In the game, players control one or more circular cells in a large map with many players, representing a . The goal is to gain as much mass as possible by eating cells and player cells smaller than the player's cell while avoiding larger ones which can eat the player's cells. The game went viral on the free online games site , and began a wave of new .io titles from around 2016- a new genre of large scale, arena based browser games, identifiable by their hosting at the .io domain.

Slither.io was the second .io game to be released , which is a free for all multiplayer game that is in the Snake genre. The basic premise of the game has 50 players compete to eat colored orbs and grow as large as possible, while destroying other player's snakes. The game was created in 2016 by Steven Howse, a self-taught independent developer who was inspired to make it after playing Agar.io. The game quickly rose to be the top game on many platforms.

Starting in mid-2016, soon after the popularity spikes of Agar.io and Slither.io, more games in the .io games genre began to be released. Many of these games were simple clones of popular games, usually released in a top down-format. Some notable games released in this period include Diep.io (another game by Matheus Valadares), ZombsRoyale.io, Surviv.io, Shellshock.io, Hole.io, and Snake.io. These games all remain popular and are some of the most played games in the .io games genre, but many websites still exist that use variations or ripoffs/clones like Cool Math Games.

.io games became very popular during the peak of the COVID-19 pandemic from 2020 to 2021, because of their accessibility on the web. Most games, not just .io games, however, also experienced growth during this time.

Since 2021, .io games have generally declined in popularity for varying reasons, such as lack of updates and the rise of mobile and video gaming. As of 2024, many once-popular .io games have had a notable decrease in players.


Flash emulators (2021–present)
Following the shutdown of Flash, have become a popular substitute to allow players to access old Flash games. Ruffle was released in January 2021 as an emulation-plug in to allow access to Flash games after its shutdown. Aside from Ruffle, other emulators such as Supernova and Flashpoint Archive have become commonly used to access Flash games.


Original or popularised genres
Several game genres were either first developed as, or popularised by, browser titles. These include:

  • Dress-up game - popularised via Flash games of the late 2000s.
  • - Some games as early as the 1980s had elements of this genre, but it was popularised by the browser game in 2009.<
  • .io game - A genre of free, online multiplayer that gained popularity with the success of Agar.io in 2015. The games are usually characterized by simple graphics and gameplay in a free for all multiplayer arena. The term ".io" comes from the .io domain, which was originally assigned to the British Indian Ocean Territory but became popular for game developers due to its short and memorable nature.
  • Social network game - Games that rely on social media networking. This originated in the late 2000s and led to break-out hits like and .
  • - Some elements of this genre had been present as early as Rampart (1990), but it was popularised by Flash based titles from the late 2000s. In particular, the mod Element TD was adapted for Flash in January 2007, and led to a wave of interest in the medium.


See also
  • List of browser games

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